ISMAIL BENKIRANE
Junior Game Designer
About Me
Welcome! I am a Game Designer dedicated to crafting deep, systemic experiences with a focus on User Experience and Economy Design. I believe games are at their best when they foster connection—whether through community-driven gameplay or seamless collaborative development.
I am driven by a desire to translate ambitious creative visions into polished reality, utilizing a diverse toolkit to balance complex systems with intuitive feel.
Currently, I am honing my craft at Isart Digital, Paris.
Featured Projects
Last Scythe
December 2025
The work of a reaper is never over... and that's exactly why you're ready to quit! Take on waves of vengeful souls with your trusty scythe, explore various arenas, and uncover the truth behind your retirement plan. Because let's be honest: even death deserves a vacation.
Roles: UX, Narrative Design, Programming



Projects

Museum Passport and Digital Exhibition
A dual-layered museum experience with an interactive pamphlet for children and QR-based digital content in three languages.
Roles: UX, Content Design


Last Scythe
A top-down brawler with a spacing-focused combat system where your scythe only deals damage at the tip of the blade.
Roles: UX, Narrative Design, Programming

Ostin8to
A frantic survival FPS created in 24 hours for GMTK Game Jam 2025 with the theme 'Loop'.
Roles: GD, UX


2050 : Journal de bord
A branching visual novel about climate crisis created for the French Red Cross, linking fictional futures to present realities.
Roles: Narrative Design, UX


Fling
A 2.5D platformer with a unique recoil-based mobility system where projecting objects flings you in the opposite direction.
Roles: UX, Level Design, Gamefeel

BLCS
A tactical board game created in 6 hours where players build modular rafts and compete to be the last survivor.
Roles: GD, UX


Wa Sir L'taxi
A one-button racing game with wacky physics designed for speedrunning, controlled entirely with the Space bar.
Roles: Solo Project


Chaotiles
A semi-cooperative board game where moral choices eventually corrupt one player, transforming the game into a 1-vs-All scenario.
Roles: Game Design, Systems Design
Contact
Let's connect! Whether you have a project in mind or just want to chat about game design, feel free to reach out.
ismailbenkirane.pro@gmail.com© 2026 Ismail — Game Designer